Tag Archive: tangible


Feedback from Irene

Last week Irene van Peer gave the assignment to look at what I have, and figure out which medium I can focus on. I did gave a lot of feedback on my blog on the material I had, but I didn’t have an ‘eureka’ moment. I also made a list of subjects I could apply my theories in, but didn’t make a final choice yet.

This week I had a very useful meeting with Irene. She gave me some additional feedback on my process and tried to push me in the right direction. We went through the materials I gathered, and it became more clear to me indeed.

The conclusion was that I’m interested in making control over a system more physical, intuitive and natural by using haptic and gestural interaction. I decided that the system where I can apply this in would be the control over a multimedia system. I want to use the remote as a starting point, because it is a good example of a bad controller. It has been tried may times to improve this device, but old fashioned remotes are still common and the same problems subsist. I think this point of view will be ideal to experiment with. If I really can improve the remote on a practical level is still the question, but the goal is to broaden myself in gestural interaction with objects. I want to see what is possible and applicable in this area.

I will start with observing the environment, and look how I (and hopefully other people too) handle everyday things. Which actions are we used to? I also want to look at extremes. For example, situations that are not common; what people do when there is no better alternative available. I want to compare this with complex everyday systems, like computers and phones, that use Graphical User Interfaces (GUI).

I’ve read a lot about different user interfaces that define physical interfaces. Examples are Natural User Interfaces (NUI), Tangible User Interfaces (TUI) and a less common one, Sensor Network User Interface (SNUI) used in the siftables. These definitions have a lot in common, but are all interesting to look at. However, I have to make a selection in materials, so I won’t go to broad. I also have to apply this in the literature I’ve got. I also have to look back at the theory of embodied cognition (what was my starting point) and select which subjects are useful for this project.

Also, Irene had some personal feedback, which is good to keep in mind.

  • I have try not to have an early judgment. This is because sometimes I see the negative of something before analyzing it thoroughly.
  • I have to walk around with antenna’s during this period. Observe, write down, evaluate.
  • visit locations and observe people, instead of desktop research.
  • Keep the 5 main senses in mind. The user experience overall. What do people feel / associate with actions?

For a start, I will define my research questions for the coming time.

  • How can the functions in this system be easily represented through real life interactions?
  • How are multimedia systems used by common people at the moment?
  • How can be this interface be more natural, graspable and real?
  • How do we make decisions through tangible feedback?
  • Remote control of multimedia system; television stations, sound and movies. how can you control this easily, intuitive?
  • I want to look at everyday household devices;
  • What are we used to in the real world?
  • Look at recognizable needs in this area;
  • What could be an addition to the usual visual feedback, to relieve visual overload?

I have to refer my findings continually to the control of a multimedia device.

My next step in the process will be to write down keywords that define my area.  After that gather some additional information. I have to analyze the data thoroughly.

Some additional literature would be:

Dan Saffer - Gestural Interfaces
Dan Saffer - Silent Language Edward T.Hall - The Silent Language
Bill Gaver

Linkdump and choices

In this post some interesting links which I found during the weekend. I’m still trying to figure out what my exact subject is gonna be. At least I have a list of different areas I can apply the subject of embodied interaction, so it is a matter of making a choice. The problem is that I always find a new area after reading papers, articles and watching video’s. I hate making choices.

Fine Collection of Curious Sound Objects

An artistic approach of using sensors in everyday objects. Technically, this project is very simple, but its strength lies in using everyday objects. Everyone recognizes and knows how to use these objects, only the expectation (feedback) is different. The coffee grinder and the bucket are the most fun examples, I think. Turning the coffee grinder handle faster or slower changes the pitch, while the bucket pouring motion let the sounds ‘drip’ out. Source.

iPhone remote control

iPhone remote control

iPhone remote control

Maybe because I’m leaning toward a multimedia interface (old fashion remotes suck) I find this project interesting. With this device you can customize the interface, making a selection of buttons that are fine tuned to your devices. Core 77 has an article about the device, that exactly explains my thoughts. It is funny actually, that it appears that everybody thinks the iPhone is the solution for everything. Say “iPhone” and you’re hip again.

pCubee: a Perspective-Corrected Handheld Cubic Display

Maybe a bit too far away from my own direction, but I like the aspect of an 3D virtual environment within a physical cube, making the visualization more real. The problem with this (and with all augmented reality) is that it needs trackers / markers to recognize someones point of view, making it only usable for limited users.

Phones That Touch Us

At the moment my direction is to make the interaction (input) more physical, but it also can work the other way around. Fabian Hemmert, a PHD student, tries to make information more tangible. He made some very early prototypes, but I can see this have use in the future.

Today’s systems have only two main outputs, namely vision and audio. haptic is a third one, think about old fashioned buttons (however, with the arrival of touchscreens, this kind of feedback is disappearing) or the vibration function on the mobile phone. Haptic or tactile feedback can reduce the visual overload that is common on traditional interfaces. Additional to visual or auditory feedback, haptic feedback can make the system more responsive and intuitive. I would love to do something with making digital data physical.

I like the end of his presentation:

Not humans should get more technical in the future, but technology a bit more human.”

What drives me?

Last Tuesday our class had the first meeting with our tutor. Irene van Peer is now going to guide me to the end of my project. We all had to do a small presentation what our status was of each project. It was very interesting to see what everyone is doing. Unfortunately I was the last person who had to do the presentation and I had to rush a bit because we were out of time.

The main comment was that I have to figure out what area interests me the most. Embodied interaction within the living environment is a broad subject, of course. The goal I had set for myself was that I want to look at the possibilities of the embodied interaction and to pick a specific subject through prototyping and research. The plan was to do this the next few weeks. The problem with this is that I can get lost in the process, and don’t come up with a clear subject in the end. It is better to define myself as soon as possible.

During my presentation I gave some examples of projects that use physical interaction as input. With every video, I had some (mostly negative) comments about the interaction. Irene gave me the task to look at every video, and figure out which underlying subject drives me. So here it goes.

Canesta TV Gesture User Interface Demo


the video in short:
A television remote is an annoying necessarily to control your television, the video explains. Especially the on-screen interface is badly designed. Control through gestures is more intuitive. Simple movements with your hands makes you happy, jay! You can even use it while cooking! No need to put your dirty hands on the remote to change the channel.

My comments
Is moving your hands really better in this situation? Do you want to wave, swipe, push your hand when you are sitting on your lazy couch after you come home from work? It are simple physical movements for sure, but doesn’t it become tiring after an extensive period of time? I think buttons on a remote are better then doing physical movements, because it’s more responsive. Even if the remote is unintuitive. The problem lays in the design of the remote, not the interaction. Reminds me of an example of Nicolas Zurcher, whereby he looked at the buttons of the remote we really use:

Nicolas Zurcher's remotes

Which parts of the remote do we actually use?

And how do you go through a large quantity of television stations with only gestures? How do you control other functions, like volume, source selection, the television guide and use of other complex things? How to achieve this without learning complex gestures or using another type of input?

Gestures are not the best way to interact with the system in this situation, I believe.

Embodied Playlist Access


The video in short
The concept is about using personal objects to control your music. Every object stands for a different type of music playlist. The point is to get access through different selections of data by moving personal objects.

My comments:
What interests me is quite simple; by using physical objects you get access to personalized data. It avoids fiddling with computers (i.e. keyboard and mice). It makes selecting you music preference personal and physical. The technical barrier (where tech savvy people are so used to) is gone. The question remains if personal objects are a good representation to get access to different types of music. I see some possibilities in other forms of data, however.

MusicShapes


The video
from the youtube description: “The objective of this project was to produce a concept and a prototype of a physical computing system that would leverage the principles of embodied interaction. We developed a system that combined a webcam and a series of geometric shapes, which would play a sound or music clip depending on which of the faces is facing up. The sounds played by an object were influenced by the surrounding objects and their positions.”

My comments
Not only the movements of the shapes are input, but also the distance between objects matter. The objects can ‘communicate’ with each other, manipulating the output by moving them. It is an very early prototype, but imagine the possibilities implementing this in everyday objects.

Scratch Mat

An very simple example in real life. What makes it awesome that it changes behavior. How many times do you wipe your feet when you enter a building? This mat makes wiping your feet a playful interaction. The output of the system is very simple, but still is effective in this situation.

Siftables

Irene gave this project as a suggestion to look at. Siftables are small interactive computers with a display, wireless communication and motion sensing. What is relevant for my project is that it uses real life gestures as input. For example, pouring paint from one siftable to another, and thus changing it’s color. I would murder someone to get some of these.

I will put my conclusions in the next post.

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