Tag Archive: presentation


Last Wednesday most of our class had our mock exam. There we had to present our progress, stance and achievements in our project, both practical and theoretical. Making a presentation takes a lot of your time, so I spend most of it working towards my mock exam. In this post I will look at my results of the mock exam, but first I’m gonna look what I have done before it (I didn’t update my blog for two weeks I think). Below my chronological progress what I have done the past weeks.

Photo collages

I gathered all my research I did from the surveys and the photo documentation from the users television environment. I ‘documented’ the results in my sketchbook and in some folders in my laptop, but didn’t apply any decent structure in it. For the presentation (but also for myself), I’ve made a collage of pictures that explain the main conclusions of my field research. The goal of it was to apply this conclusions in my next step, building a testing environment and the object design.

resting positions remotes

resting positions remotes

Persona’s

During my progress I was figuring out how important persona’s are for my project. My target group could be everyone that uses the television (except of course far extremes like disabled people). In the end I thought it was better to make persona’s, just to understand the target group better. I based these persona’s on the people I visited during my field research. I’ve made one central one and two extremes (one technical user and one technophobe).

three persona's

three persona's

Testing room

A while ago I arranged a place to build my test room. During that time I gathered some second hand stuff for decoration, thought about how to do the video documentation and alternative set-ups for testing. With alternative set-ups I want to test how the setting has influence on the user experience, according to the embodied interaction theory. Thats why I want to use different seats, like a couch, fat-boy and crappy chair. I also did my first test, but I will come back to that later.

observation and testing room

observation and testing room

Research set-up

Before I wanted to test users and objects in the test room, I decided to put my observation goals on paper. That’s why I’ve set up an observation document. In this document I’ve thought about my goals, expected results and observation structure.

Sketches and low-fidelity prototypes

My goal was to start with very simple objects, only primary shapes and simple interactions with it. With each iteration I want to define the object(s) more in detail. I’ve started with sketching simple shapes. Secondary was the feedback within the object itself. I thought about simple feedback, like a weight that moves or the characteristics of an object (like softness, form, warm or cold). I bought some stuff from a toy store and DIY shop to make these objects. In the observation document I defined what the expected results would be of each object.
In the mock examination I got some comments on this process, which I will come back on later.

Low-fidelity prototypes

Low-fidelity prototypes

observation room first test

The next step was to test these objects with users and I started with fellow students. I did this through narration (an IDEO method card; a way of testing). This comes down to giving simple commands and let the user think out loud. My main goal was to find out if my set-up worked and some first comments on the objects itself. I was really happy how the testing went, so this is a good basis for future testing.

User testing low-fidelity prototypes

Supportive Narrative

Last but not least, I also worked hard to get a nice draft for the mock examination. I started with finding useful snippets from other papers and books to get a good basis. What also took a lot of time was the outline; structuring my paper relevant to my own project. Writing the first chapter in English was harder than I thought, but I think this will be manageable for the rest of my paper.

Mock exam and feedback

The mock presentation went well, but I went over the 10 minutes, so next time I have to shorten the presentation a lot. After a stressful period of waiting I got the result: a disappointing orange (you get red-orange-green as an indicator). In short, the comments where that I was on the right trajectory, but I have to adapt my end goal a bit and focus more on the object design. Although I wasn’t really happy with the result, they teachers told me I don’t have to worry to much because it are relatively small adjustments.

At the moment my process is mainly research: I want do define my object more in detail through each iteration. It’s a research driven progress. The comments where I have to be more of a designer, so I have to go deeper in the object design. That means defining the form, feeling and interaction more in detail before each iteration. Some examples are choice of materials, form and function. What is central is the interaction with the object itself, so the ‘feeling’ and expectations is most important for the device. I have to build a clear continuum of forms, material selection and feedback. I have to focus on tangibility of designed objects and tested experiences.

With this I have to go to workshops to get some inspiration or guidance. I have to improve my artistic standard, so I have to go more crazy with ideas. I have to apply the same form of research (and use of results) I did for my field research.

My original planning was to work towards a functioning prototype. I could get some help from Aduen, who is an expert on physical computing. The comments where that instead of working to a functioning prototype, I have to make a proof of concept video. This is because of the limited time, and I could focus more on applying the research and concept ideas.

So the first thing I have to do is adjust my end goal (through my planning) and beginning with detailed sketching of the remote object. I can get some help from people in my environment, who are more specialized on this area than me.

Work work!

Start of prototyping

Next week we have a meeting with our class again. Then we have to present a framework of our mock presentation and this is meant as a try-out for the official presentation. That means we are somewhere in the middle of our project. According to my planning I’m still a little bit behind schedule; I had to make some low-fidelity prototyping this week. It’s about finding a balance between building a solid foundation, making the right decisions and working as fast as possible. As always, time is not on my side.

I’ve been busy with putting every bit of information I got together. Below you can see the end of my brainstorm session. I’ve put some extra pictures and source material on the wall in our office room for inspiration too.

end of brainstorm

end of brainstorm

I got some help from Aduen with brainstorming. it was very helpful to get some extra ideas and inspiration.

In retrospect, my starting point of my project was to redesign the control over the television, and adapt it optimally to the human body, human behavior and the television environment. It practically boils down to redesigning the remote in a critical way. I had different ideas to achieve this. I thought about gestures only, redesigning the interface on the remote itself or using a complete new object (not like the candybar design that all remotes have).

My plan for next week will be low fidelty prototyping. Hereby I want take it to the basics of embodied interaction. I want to build a (fake) set up of a television environment and figure out how the average user expects how to control the television and its devices, without the use of any buttons (!). With this I want to find out what mental models people have of a ‘buttonless’ remote.

  • How will people think it will control the television set this way, only through gestures?
  • How do you select different devices?
  • What kind of patterns will emerge from different target groups?
  • What feedback is expected in the controller itself?
  • I want to be the remote as less intrusive as possible (my research concluded that less attention to control, the better it is);
  • I want to test different shapes. a candybar? a cube? a ball? a stick? a pillow?

I have some basic ideas I want to test through observation. I want to put up a camera to document the testing. In the weekend I will develop a plan how to do this observation, so I can start with it as early as possible.

Yesterday we all gave a small presentation of the progress of our projects. The supportive narrative (other word for the paper we have to write) was the core of the presentation. We started with showing the table of contents and a chapter where we had the most information of. At the end of the presentation we had to ask a question to the rest of the class. This question was about our stance within the supportive narrative, which subject was in our mind at the moment.

My paper is about embodied interaction; how human-computer interaction can be made more natural by using the body (working title!).

My question at the time was how far I should go with embodied interaction versus Graphical User Interfaces (GUI’s). The fact is that GUI’s use symbolics, metaphors and interactions based on our real life experiences, to make the interface intuitive and easier to understand (think about drag & drop, the recycle bin, the desktop, etc.). With this I want to say is that there is an extra barrier for the user; the user has to make a translation from real life to a graphical interface. A good interface does this translation well, but there are a lot of interfaces that don’t.

The first reaction on my question was that using the ‘versus’ stance is the wrong stating point. It is better to look at how GUI’s use real life metaphors and how they are applied in a system. With this, I can figure out which metaphors are the most widely used and understandable for users. I can use this as a way to reverse-engineer this back in the natural interface.

Another point of feedback was that I figure out how I can make a GUI easier to use by translocating functions to the input device (the natural interface) instead of showing it all on the GUI. Think about using a ‘pinch’ gesture to zoom in on a map or picture, instead of pressing a graphical ‘+’ or ‘-’ button on the interface.

Besides giving feedback on our papers, Irene also asked what our short-term plan was for the coming weeks. My plan is finishing my context research and document this in clear way.

  • Firstly, I’m visiting people at home, how they are watching television and what their relation is with the associated devices. I’m documenting this with photo’s. The core of it is that I experience the situation by myself.
  • Secondly, I’m working on a questionnaire how users themselves view their position of watching television. How they feel, physical position is, which functions they mainly use, their annoyances, and so on. I try to make this questionnaire a bit playful and visual. My interest is not cold hard data, but their user experiences. Feedback from Irene was to send this questionnaire to her and a teacher for feedback. I want to finish this questionnaire today.

Work work!

finished animation

Last Friday there were the presentations of the animations. I’ve been working from Thursday 10 am until Friday 7 in the morning.

6.30 in the morning, installing Premiere CS4 for the editing, Hendrik working in the background.

5.30 in the morning, installing Premiere CS4 for the editing. Hendrik working in the background.

I slept one hour and went to the school. I felt like crap and looked like a zombie. The presentation went well, but I had the idea that it was more about camera angles and storyboards then 3d animation.

But here, my movie!

Personally I think it is kind of a mess (bad camera angels, influent animations, overall crappy design), but I have to blame the shortage of time for that. Everybody in my class was complaining that 5 weeks is way to less to make an descent animation, and the most of them had an advanced course in 3d modeling before. I totally agree with that, but I had to learn everything from scratch (poor me). So in the end I’m quite pleased what I produced. I think only half of the class had something to show. Sounds just like my school. Now I have to worry about writing a evaluation paper of 5 pages. O crap, I also have to finish my internship report. Complete waste of time, writing this kind of stuff.

Somebody complained I have to make more pictures, so I try to make and upload some photo’s. The point is that I don’t have descent camera. I also think that making photo’s all the time is bad, because you are more busy trying to cease the moment than trying to enjoy it. But anyways, here pictures from last night. I’ve been to a punk band, so here a blurred dark picture of the night.

band playing before the main act.

A lot of piercings and long hair.

Was standing here with my white hip sweater, between pierces long haired dudes with band shirts of Motorhead and Iron Maiden. Nikki does not care. Felt like the old days when I listened to this kind of music.

Next week I’m going to start the new course. It’s again a mess, because the teacher doesn’t want to speak English. But we’ll see about that on Monday.

*intermission*

Watched this yesterday night while uploading the crappy bouncing ball video to Vimeo, because Youtube was buggy. But Vimeo sucks too, because I had to wait 50 minutes. But anyways, an interesting keynote of a (professional) hacker who tells about noticing small details and using it to achieve something. So kind of like hacking in real life. Like ninja moves.

Its a bit long, one hour, and the quality is kind of crap. But I thought it was an interesting presentation, but also funny and relevant to modern security. My point of view: you can forbid and secure as much as you want, but there are always ways to get around it.

For the impatient; the story starts around 5.30, but i don’t recommend skipping it.

*end of intermission*

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