Tag Archive: embodied cognition


Start of prototyping

Next week we have a meeting with our class again. Then we have to present a framework of our mock presentation and this is meant as a try-out for the official presentation. That means we are somewhere in the middle of our project. According to my planning I’m still a little bit behind schedule; I had to make some low-fidelity prototyping this week. It’s about finding a balance between building a solid foundation, making the right decisions and working as fast as possible. As always, time is not on my side.

I’ve been busy with putting every bit of information I got together. Below you can see the end of my brainstorm session. I’ve put some extra pictures and source material on the wall in our office room for inspiration too.

end of brainstorm

end of brainstorm

I got some help from Aduen with brainstorming. it was very helpful to get some extra ideas and inspiration.

In retrospect, my starting point of my project was to redesign the control over the television, and adapt it optimally to the human body, human behavior and the television environment. It practically boils down to redesigning the remote in a critical way. I had different ideas to achieve this. I thought about gestures only, redesigning the interface on the remote itself or using a complete new object (not like the candybar design that all remotes have).

My plan for next week will be low fidelty prototyping. Hereby I want take it to the basics of embodied interaction. I want to build a (fake) set up of a television environment and figure out how the average user expects how to control the television and its devices, without the use of any buttons (!). With this I want to find out what mental models people have of a ‘buttonless’ remote.

  • How will people think it will control the television set this way, only through gestures?
  • How do you select different devices?
  • What kind of patterns will emerge from different target groups?
  • What feedback is expected in the controller itself?
  • I want to be the remote as less intrusive as possible (my research concluded that less attention to control, the better it is);
  • I want to test different shapes. a candybar? a cube? a ball? a stick? a pillow?

I have some basic ideas I want to test through observation. I want to put up a camera to document the testing. In the weekend I will develop a plan how to do this observation, so I can start with it as early as possible.

Feedback from Irene

Last week Irene van Peer gave the assignment to look at what I have, and figure out which medium I can focus on. I did gave a lot of feedback on my blog on the material I had, but I didn’t have an ‘eureka’ moment. I also made a list of subjects I could apply my theories in, but didn’t make a final choice yet.

This week I had a very useful meeting with Irene. She gave me some additional feedback on my process and tried to push me in the right direction. We went through the materials I gathered, and it became more clear to me indeed.

The conclusion was that I’m interested in making control over a system more physical, intuitive and natural by using haptic and gestural interaction. I decided that the system where I can apply this in would be the control over a multimedia system. I want to use the remote as a starting point, because it is a good example of a bad controller. It has been tried may times to improve this device, but old fashioned remotes are still common and the same problems subsist. I think this point of view will be ideal to experiment with. If I really can improve the remote on a practical level is still the question, but the goal is to broaden myself in gestural interaction with objects. I want to see what is possible and applicable in this area.

I will start with observing the environment, and look how I (and hopefully other people too) handle everyday things. Which actions are we used to? I also want to look at extremes. For example, situations that are not common; what people do when there is no better alternative available. I want to compare this with complex everyday systems, like computers and phones, that use Graphical User Interfaces (GUI).

I’ve read a lot about different user interfaces that define physical interfaces. Examples are Natural User Interfaces (NUI), Tangible User Interfaces (TUI) and a less common one, Sensor Network User Interface (SNUI) used in the siftables. These definitions have a lot in common, but are all interesting to look at. However, I have to make a selection in materials, so I won’t go to broad. I also have to apply this in the literature I’ve got. I also have to look back at the theory of embodied cognition (what was my starting point) and select which subjects are useful for this project.

Also, Irene had some personal feedback, which is good to keep in mind.

  • I have try not to have an early judgment. This is because sometimes I see the negative of something before analyzing it thoroughly.
  • I have to walk around with antenna’s during this period. Observe, write down, evaluate.
  • visit locations and observe people, instead of desktop research.
  • Keep the 5 main senses in mind. The user experience overall. What do people feel / associate with actions?

For a start, I will define my research questions for the coming time.

  • How can the functions in this system be easily represented through real life interactions?
  • How are multimedia systems used by common people at the moment?
  • How can be this interface be more natural, graspable and real?
  • How do we make decisions through tangible feedback?
  • Remote control of multimedia system; television stations, sound and movies. how can you control this easily, intuitive?
  • I want to look at everyday household devices;
  • What are we used to in the real world?
  • Look at recognizable needs in this area;
  • What could be an addition to the usual visual feedback, to relieve visual overload?

I have to refer my findings continually to the control of a multimedia device.

My next step in the process will be to write down keywords that define my area.  After that gather some additional information. I have to analyze the data thoroughly.

Some additional literature would be:

Dan Saffer - Gestural Interfaces
Dan Saffer - Silent Language Edward T.Hall - The Silent Language
Bill Gaver

Some research

I took the time to do some research. I found a paper about embodied cognition. This is quite a recent field in the area of cognitive psychology. It is a long story, but it boils down to this:

(…) the nature of the human mind is largely determined by the form of the human body. They (philosophers, cognitive scientists) argue that all aspects of cognition, such as ideas, thoughts, concepts and categories are shaped by aspects of the body. These aspects include the perceptual system, the intuitions that underlie the ability to move, activities and interactions with our environment and the naive understanding of the world that is built into the body and the brain.

The core of the theory is quite simple and logical. But it’s interesting how the human mind develops mental models, and how much influence the physical body has on this process. An article that explains embodied cognition in an easy, mainstream way can be found here. It uses the movies Avatar and District 9 as a nice way to explain it.

This theory is applied through the field of embodied interaction. I want to focus myself in this area the coming weeks.

I also reading some interesting books  / papers to support my studies:
Donald A. Norman - Emotional Design
Dan Roam - The back of a Napkin (extended edition, F. Yeah!)
Scott R. Klemmer - How Bodies Matter: Five themes for Interaction Design

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