Archive for March, 2010


Linkdump and choices

In this post some interesting links which I found during the weekend. I’m still trying to figure out what my exact subject is gonna be. At least I have a list of different areas I can apply the subject of embodied interaction, so it is a matter of making a choice. The problem is that I always find a new area after reading papers, articles and watching video’s. I hate making choices.

Fine Collection of Curious Sound Objects

An artistic approach of using sensors in everyday objects. Technically, this project is very simple, but its strength lies in using everyday objects. Everyone recognizes and knows how to use these objects, only the expectation (feedback) is different. The coffee grinder and the bucket are the most fun examples, I think. Turning the coffee grinder handle faster or slower changes the pitch, while the bucket pouring motion let the sounds ‘drip’ out. Source.

iPhone remote control

iPhone remote control

iPhone remote control

Maybe because I’m leaning toward a multimedia interface (old fashion remotes suck) I find this project interesting. With this device you can customize the interface, making a selection of buttons that are fine tuned to your devices. Core 77 has an article about the device, that exactly explains my thoughts. It is funny actually, that it appears that everybody thinks the iPhone is the solution for everything. Say “iPhone” and you’re hip again.

pCubee: a Perspective-Corrected Handheld Cubic Display

Maybe a bit too far away from my own direction, but I like the aspect of an 3D virtual environment within a physical cube, making the visualization more real. The problem with this (and with all augmented reality) is that it needs trackers / markers to recognize someones point of view, making it only usable for limited users.

Phones That Touch Us

At the moment my direction is to make the interaction (input) more physical, but it also can work the other way around. Fabian Hemmert, a PHD student, tries to make information more tangible. He made some very early prototypes, but I can see this have use in the future.

Today’s systems have only two main outputs, namely vision and audio. haptic is a third one, think about old fashioned buttons (however, with the arrival of touchscreens, this kind of feedback is disappearing) or the vibration function on the mobile phone. Haptic or tactile feedback can reduce the visual overload that is common on traditional interfaces. Additional to visual or auditory feedback, haptic feedback can make the system more responsive and intuitive. I would love to do something with making digital data physical.

I like the end of his presentation:

Not humans should get more technical in the future, but technology a bit more human.”

What drives me?

Last Tuesday our class had the first meeting with our tutor. Irene van Peer is now going to guide me to the end of my project. We all had to do a small presentation what our status was of each project. It was very interesting to see what everyone is doing. Unfortunately I was the last person who had to do the presentation and I had to rush a bit because we were out of time.

The main comment was that I have to figure out what area interests me the most. Embodied interaction within the living environment is a broad subject, of course. The goal I had set for myself was that I want to look at the possibilities of the embodied interaction and to pick a specific subject through prototyping and research. The plan was to do this the next few weeks. The problem with this is that I can get lost in the process, and don’t come up with a clear subject in the end. It is better to define myself as soon as possible.

During my presentation I gave some examples of projects that use physical interaction as input. With every video, I had some (mostly negative) comments about the interaction. Irene gave me the task to look at every video, and figure out which underlying subject drives me. So here it goes.

Canesta TV Gesture User Interface Demo


the video in short:
A television remote is an annoying necessarily to control your television, the video explains. Especially the on-screen interface is badly designed. Control through gestures is more intuitive. Simple movements with your hands makes you happy, jay! You can even use it while cooking! No need to put your dirty hands on the remote to change the channel.

My comments
Is moving your hands really better in this situation? Do you want to wave, swipe, push your hand when you are sitting on your lazy couch after you come home from work? It are simple physical movements for sure, but doesn’t it become tiring after an extensive period of time? I think buttons on a remote are better then doing physical movements, because it’s more responsive. Even if the remote is unintuitive. The problem lays in the design of the remote, not the interaction. Reminds me of an example of Nicolas Zurcher, whereby he looked at the buttons of the remote we really use:

Nicolas Zurcher's remotes

Which parts of the remote do we actually use?

And how do you go through a large quantity of television stations with only gestures? How do you control other functions, like volume, source selection, the television guide and use of other complex things? How to achieve this without learning complex gestures or using another type of input?

Gestures are not the best way to interact with the system in this situation, I believe.

Embodied Playlist Access


The video in short
The concept is about using personal objects to control your music. Every object stands for a different type of music playlist. The point is to get access through different selections of data by moving personal objects.

My comments:
What interests me is quite simple; by using physical objects you get access to personalized data. It avoids fiddling with computers (i.e. keyboard and mice). It makes selecting you music preference personal and physical. The technical barrier (where tech savvy people are so used to) is gone. The question remains if personal objects are a good representation to get access to different types of music. I see some possibilities in other forms of data, however.

MusicShapes


The video
from the youtube description: “The objective of this project was to produce a concept and a prototype of a physical computing system that would leverage the principles of embodied interaction. We developed a system that combined a webcam and a series of geometric shapes, which would play a sound or music clip depending on which of the faces is facing up. The sounds played by an object were influenced by the surrounding objects and their positions.”

My comments
Not only the movements of the shapes are input, but also the distance between objects matter. The objects can ‘communicate’ with each other, manipulating the output by moving them. It is an very early prototype, but imagine the possibilities implementing this in everyday objects.

Scratch Mat

An very simple example in real life. What makes it awesome that it changes behavior. How many times do you wipe your feet when you enter a building? This mat makes wiping your feet a playful interaction. The output of the system is very simple, but still is effective in this situation.

Siftables

Irene gave this project as a suggestion to look at. Siftables are small interactive computers with a display, wireless communication and motion sensing. What is relevant for my project is that it uses real life gestures as input. For example, pouring paint from one siftable to another, and thus changing it’s color. I would murder someone to get some of these.

I will put my conclusions in the next post.

Very, very interesting presentation from Jesse Schell at DICE 2010. It focuses on the future of games, applying reward systems (like achievements) in games, real life objects and situations.

Maybe an interesting aspect to keep in mind for my project.

Linkdump

In this post some examples of gestural interfaces in the living environment.

Gesture Cube

An interesting concept of a multimedia device for the living room. The concept is al right, but I think a lot is wrong with it’s interaction. Why a cube? The visible area’s are not ergonomic / optimal for one. And why use gestures for this object, why not a form of multitouch? I think using gestures is not the best responsive input in this situation. And most importantly, why do you want to carry around a large object through the house? The sharing feature (1:48) is the most interesting aspect. But as said before, why not a form of multitouch (Microsoft Surface) or projection (Pico projectors)? The communication with external devices is awesome, using physical gestures to ‘throw’ them one others interface. But I’ve seen this before in other experimental interfaces.

CRISTAL: Control the living environment through multitouch

An interesting way to have complete control over the living room. An multitouch screen is a nice platform, but is it the most comfortable and best way to interact with your environment? You can see they didn’t think hard about the interface itself, only how to control your complete environment. it would be interesting to focus only one aspect instead of all of them.

Some other examples:

GUI Mental Model

GUI Mental Model

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